Browsing the blog archives for March, 2010.

Update

News

It’s been a while since I’ve updated.  I feel I should explain this a little so here I am. :)

First of all, no, TFL has not stopped development and yes, development will continue.  A lot of the reason that I had not updated is I had told myself I was not going to until the next alpha was available but a few months have passed and that’s not the case.

In what I can only call another in the long line of setbacks the TFL project has had over the years I’ve developed it, I ended up having the hard drive fail on my laptop, and well, when your hard drive fails and that’s got the stuff you’re working on it, that’s a little problematic.

Marzo quite correctly pointed out that if I had been committing regularly to CVS, this would not be an issue.  Therefore whenever I’m working on TFL and produce anything of any volume bigger than a few KB, I’m going to be committing, going forward.

Other than that I can only apologise to the dear readers and fans who have been following the project for some time.  I know you were all looking forward to the planned alpha release in the new year.  It -will- be coming, but it will be later than I had hoped, and for this I am greatly sorry.  I would like nothing more than to share the mod and the new world with you all, indeed its why the project went public instead of just a little side project, but its going to take me some time to catch up to the things I’ve lost in the hard drive crash.

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