Update

News

It’s been a while since I’ve updated.  I feel I should explain this a little so here I am. :)

First of all, no, TFL has not stopped development and yes, development will continue.  A lot of the reason that I had not updated is I had told myself I was not going to until the next alpha was available but a few months have passed and that’s not the case.

In what I can only call another in the long line of setbacks the TFL project has had over the years I’ve developed it, I ended up having the hard drive fail on my laptop, and well, when your hard drive fails and that’s got the stuff you’re working on it, that’s a little problematic.

Marzo quite correctly pointed out that if I had been committing regularly to CVS, this would not be an issue.  Therefore whenever I’m working on TFL and produce anything of any volume bigger than a few KB, I’m going to be committing, going forward.

Other than that I can only apologise to the dear readers and fans who have been following the project for some time.  I know you were all looking forward to the planned alpha release in the new year.  It -will- be coming, but it will be later than I had hoped, and for this I am greatly sorry.  I would like nothing more than to share the mod and the new world with you all, indeed its why the project went public instead of just a little side project, but its going to take me some time to catch up to the things I’ve lost in the hard drive crash.

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Peter Dodge

This post was posted by Wizardry Dragon (Peter Dodge)

Peter M Dodge aka Wizardry Dragon is the Lead Designer of Ultima VII: The Feudal Lands. An avid programmer, he has been involved in deciphering the Usecode that powers the Ultima VII scripting since for several years now, and wrote the very first tutorial in programming it.

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