Alright, so I promised you guys that yesterday I would have some of the results of Marzo and I’s discussions on the project which we’ve held on IRC. I apologise for the lateness: but it’s for good reason. As a result of these discussions, I’ve gone forward with the idea of adding in a (basic) economy to the game world
One of the things that I always enjoyed about Ultima VII was the “world simulator” aspect of it, how well (for the time) it immersed people in the world of Britannia: NPCs following schedules, going about daily chores, etc. In our discussion, Marzo and I both agreed that a very neat way to really add some depth to that game world would be to add a little rudimentary economy to it.
While having things like traders going about and caravans and such may be a little much (and too much work for too little effort), a rudimentary economy would go a long, long way to adding some realism to the game world and also a new way to make money for the less combat-oriented Ultima fans, by trading and selling the various commodities (and for the more unscrupulous fans, fear not, there will be at least one intentional way to game the system
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I’ll explain what I have in my head a little better when I wake, hopefully, late in the morning here and I still haven’t slept. So, for now, I bid thee aideu. Oh, and while the SF public CVS always takes a bit to update, I have already committed the beginnings of the economy system to the project CVS, for the curious usecoders.
